AI Insights · Timothy · July 2021
Top 5 Tabletop Board Games Apps in Ecuador, Q2 2021
In the second quarter of 2021, tabletop board games on a unified platform in Ecuador showcased diverse performance trends, with some apps experiencing growth in downloads while others saw fluctuations in active users.
During the second quarter of 2021, the performance of tabletop board games in Ecuador on a unified platform revealed intriguing trends across the top five apps.
Parchisi STAR Online from Gameberry Labs maintained a consistent weekly revenue, peaking at approximately $8K at the start of April, before gradually decreasing to around $5.9K by the end of June. Weekly downloads began strong, with numbers around 30K, spiking to over 40K by late April, and then gradually declining to about 23K by the end of the quarter. Active users started at over 554K, with a peak at 593K in late April, before declining to around 487K by the end of June.
Yalla Parchis from Yalla Technology FZ-LLC demonstrated a gradual increase in weekly revenue, starting at $24 and reaching over $200 by the quarter's end. Downloads showed a significant rise, beginning at 6.6K and peaking at nearly 30K in early May, before tapering off to around 10.4K by the end of June. Active users mirrored this trend, starting with 11.9K and peaking at 43.5K in early May, before settling at 36.2K by the quarter's close.
Tic Tac Toe Glow: 2 Players from Arclite Systems did not generate any revenue during this period. However, downloads fluctuated slightly, with numbers hovering around 3K to 4K throughout the quarter. Active users showed a similar pattern, maintaining a range of approximately 12K to 15K weekly.
Ludo Club - Dice & Board Game from Moonfrog saw modest revenue, peaking at $103 in late May. Weekly downloads began at around 3K, peaking at over 4K in late April, before stabilizing at around 2.6K by the end of June. Active users showed resilience, starting at over 72K and maintaining a steady range around this number throughout the quarter.
Chess - Clash of Kings from CC Games had negligible revenue, with minor spikes in early April and mid-May. Downloads experienced a significant drop from over 5K to just above 600 by late May, before recovering slightly to around 2.1K by the end of the quarter. Active users also decreased notably, starting at 26.6K and dropping to 11.3K by late May, with a slight recovery to 15.8K by the end of June.
These insights, sourced from Sensor Tower, highlight the varied performance of tabletop board games in Ecuador during Q2 2021. For further analysis and more detailed insights, Sensor Tower provides comprehensive data and reports.